In her attempt to prevent Trinity from getting their hands on the artifact, Lara accidentally triggers the Mayan apocalypse and must race against time to not only defeat Trinity, but save the world from imminent danger. On her expedition, she stumbles upon the paramilitary organisation known as Trinity, who are hell bent on using the Mayan artifact to reshape the world. Set two months after Rise of the Tomb Raider, the direct prequel to Shadow, the game’s story follows Lara Croft as she embarks on an adventure through South America to the legendary city of Paititi, to retrieve a Mayan artifact, which her late father had been connected to. Shadow of the Tomb Raider (“Shadow”), by Eidos Montreal and Crystal Dynamics, is the third game in the rebooted Tomb Raider franchise, which began in 2013, and acts as a continuation of Lara Croft’s story. Having that burning desire to delve deeper into a game’s narrative, uncover mysteries and complete the character’s journey, is something that is truly exhilarating and I just can’t get enough. This feeling, of wanting to rush home each day to play a title I deeply enjoy, is one that I’ve not had since 2009, when I spent every afternoon for an entire week of University holidays playing Uncharted 2: Among Thieves. However, since the release of Shadow of the Tomb Raider, that’s all that I’ve been wanting to do every single day. It’s been a while since a game captured my interest so fully that all I wanted to do was escape my reality to spend hours traversing through the jungles of South America, raid hidden tombs, solve challenging puzzles and uncover ancient myths.
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